PLAYER HANDBOOK

How to Play

Hood Rich is a 72-hour shared-market strategy game on Robinhood Chain. Buy low, move between boroughs, sell high, manage debt and heat, defend your street cash, and finish with the highest net worth.

1 · GET STARTED2 · READ THE SCREEN3 · TRADE & TRAVEL4 · HEAT & BUSTS5 · DEBT, WASH & SCORE6 · PVP & SHOOTERS7 · SNITCH8 · RE-UP9 · RESULTS & CLAIMS10 · TROUBLESHOOTING

1. Get started

Choose a wallet

Use an existing EVM wallet or create an embedded wallet with passkey, Apple, Google, email, or another offered method. The connected wallet is your player identity and receives claims. Copy and save its address before sending funds.

Get $CASH

Registration requires at least 10,000 $CASH in the connected wallet. The in-app flow can swap Robinhood Chain ETH, bridge Ethereum mainnet ETH and then swap, or open supported fiat providers. Quotes include slippage and provider fees. Always verify the official token contract: 0xE849e500FDC670feF937c7A065972fF5FC49D8cA.

Choose a username and enter

Usernames are case-insensitive and locked for this launch. Registration stays open during the season until 500 seats fill. Late entrants get the same starting state but only the remaining time. Entry is free: the 10,000-token requirement is a hold check, not a payment.

2. Read the screen

“Moved by players” means displayed price changes came from accepted player orders in the shared market. A zero can simply mean no material movement in that comparison window.

3. Trade and travel

Markets

Six products trade in six boroughs. Each borough has separate live inventory and prices. Your buy raises that borough/product price; your sell lowers it. Quotes are authoritative and can change before confirmation if someone else trades.

Trade limits

You currently receive 60 accepted trades per three-hour market epoch. “Open Another Lane” adds 20 for the current epoch, up to three boosts. A short accepted-trade cooldown protects the shared market. Rejected or stale quotes do not count as accepted trades.

Travel

Jet to another borough to find different prices. Travel has a five-second cooldown; the label stays hidden unless you move too quickly. The first trip and every fifteenth qualifying trip draw a street event. Travel resets accumulated trade-volume heat thresholds.

Street events

Events may produce a come-up, a robbery, a Fat Tony visit, a clear trip, or—at high heat—a bust. The result derives from committed season randomness and is replayable after the season.

4. Heat and busts

Heat runs from 0–5. Between movements, cumulative gross trades add a bar when volume crosses $20,000, $50,000, and $100,000. A successful stick-up adds one; a failed stick-up adds two.

A bust clears your product inventory and resets heat; street cash and washed cash remain. A normal qualifying travel event cools one bar. Lay Low cools two bars and resets accumulated trade-volume thresholds, normally once every five minutes. “Grease the Lookout” clears that cooldown. “Pay Off the Precinct” clears accumulated trade volume toward new heat bars, not heat already showing.

5. Debt, wash, stash, and score

Fat Tony

You begin with $5,500 debt. The unpaid balance accrues 8% every three-hour epoch. Pay from street cash whenever you choose. Debt reduces final score.

Wash

Street cash can be robbed. Washing moves all eligible street cash into protected wash for a 5% fee. Before confirming, the game shows the unlock time. Wash is available at the next three-hour market boundary; press Pull All Available Wash to use it again. Washing is limited to once per epoch.

Stash

Product purchases must fit your capacity. Duffel offers unlock through play and increase capacity. Unsold inventory counts toward score at the published reference value; its local borough market display is not automatically the final settlement value.

Final score

Score equals street cash + available wash + pending wash + inventory at the published reference value − debt, subject to deterministic rules and tiebreakers. RE-UP balance is returned separately and is not extra score.

6. Stick-ups, revenge, and shooters

Attack charges

You start with three, regenerate one every 30 minutes, and normally bank five. You may attempt three stick-ups per market epoch and 48 per season before boosts. “Round Up the Crew” adds a charge. “Put Crew on Rotation” improves recharge capacity and adds season attempts.

Random marks

Your board shows up to three eligible players in the current borough without a $CASH fee. Eligibility considers active status, minimum street cash, recent protection, six-hour pair cooldown, linked wallets, and comparable gross assets. Each attempt spends a charge.

Targeted robbery

Call Your Shot searches an exact username and costs 1,500 RE-UP $CASH plus one attack. It may cross boroughs, is limited to one per epoch, and uses lower targeted-loot percentages. Protection, wealth, heat, cooldown, and eligibility rules still apply.

Odds and loot

Base success is 55%. Each victim shooter subtracts 12 percentage points. Revenge adds 15 points for 12 hours after a player robs you. Success adds one heat; failure adds two. Loot is capped by victim cash, attacker assets, and an absolute limit, and the fence keeps a cut.

Shooters

Hire up to three for $3,000, $9,000, then $18,000 street cash. With three shooters, a normal attacker falls from 55% to 19% success. Each shooter also adds a 15% counter chance after a failed attack. A counter transfers 10% of attacker street cash, capped at $10,000. Shooters persist for the season.

Protection

A robbed victim receives temporary protection. Bodyguard Contract absorbs 60% of the next successful robbery loss and is then consumed.

7. Snitch

Snitch is a targeted RE-UP action that can wipe a competitor's product stash without transferring it to you.

  1. Connect X and accept the automatic-post disclosure.
  2. Search the exact Hood Rich username.
  3. Review the 3,000 RE-UP $CASH fee and confirm.

Every attempt automatically posts from the snitch's linked X account. If the target connected X, the post may mention that verified account. The game outcome finalizes even if X posting is delayed.

8. RE-UP store

RE-UP is $CASH transferred for optional in-game actions. Your wallet's first 10,000 remains reserved for prize eligibility; the interface shows wallet balance, amount available to load, and current RE-UP. Every purchase displays a confirmation and authoritative receipt.

Normal sinks split 70% pot / 20% treasury / 10% burn. Back the Pot splits 85% / 10% / 5%. Unspent RE-UP is returned at settlement; spent actions are not refunded merely because their outcome was unfavorable.

9. Results, review, and claims

At the end, the server freezes commands and produces public artifacts: event logs, revealed entropy, signed receipt chain, checkpoint anchors, deterministic replay, rankings, and a Merkle payout root. A one-hour review gives the team and players time to identify issues before claims open.

The top 100 eligible players receive the published pool allocation. Prize claims remain open for 30 days; unclaimed prizes may roll into a future game. Late RE-UP refunds remain available indefinitely. Claims are on Robinhood Chain and require the receiving wallet to submit or authorize the transaction.

10. Notifications and troubleshooting

Push notifications

Install the PWA and enable Push Alerts in Word on the Street. Alerts cover robberies, Snitch attempts, seat status, challenges, and claims. Opening the feed clears the app badge where supported.

Common messages

Support

Never send private keys or seed phrases. Public support: @hoodrichwtf and t.me/hoodrichwtf. Legal/privacy: legal@hoodrich.wtf.

Rules hierarchy: this handbook explains play. The frozen season manifest and authoritative engine control numeric execution; the Official Rules govern competition; the Terms govern use.